Proxgy launches Smart Helmets, to allow users virtual teleportation

Proxgy claims to have made virtual teleportation possible in its new Smart Helmets. These Smart Helmets provide the user with live and immersive access to generic travel destinations, showrooms, shopping malls, real estate properties or any location-specific to the user’s needs. Surfing real-time locations using the 6-axis stabilized handsfree streaming technology enables users to have a wider physical footprint with an option to switch between 360 degree and 3D experience modes, and can eradicate the need for travelling to the destination for errands, viewings, and inquiry.
Merging hardware, software and service elements, Proxgy ecosystem provides Omnipresence as a Service. The hardware element comprises gyro and joystick controlled smart helmet with a combination of 360 degree cameras which transform to serve 360 degree stereoscopic live videos to the end user. The entire system is triple image stabilized to ensure zero point of view fatigue for end users which otherwise might have occurred due to the movement of the helmet wearer.
The helmet is worn by a human Prox(g)y, which forms the service part of the Proxgy ecosystem. With the human Proxgy serving as a Real World Avatar for the end users; the users can guide their Proxgies through the smart helmet. This enables end users to experience their Proxgy’s surroundings from an eye level height; in a real-time, immersive and three dimensional manner while the Proxgies navigates the physical destination based on users’ inputs.
The hardware and service elements are stitched together by the software element with proprietary code to ensure video stream fluidity and zero lag. Proxgy has developed unique services including UVCI (Universal Video Conferencing Identifier), StreamScroll and ScrollVU to ensure that the ecosystem provides users with an experience that nears their physical presence, in effect enabling virtual teleportation and on demand omnipresence.

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