AMD FidelityFX might beat Nvidia DLSS – here’s why

AMD FidelityFX Super Resolution (FSR) might have taken its time getting here, but according to at least one developer, the wait was worth it as it was much easier to implement in their game than Nvidia’s rival DLSS technology.

Edge of Eternity developer Midgar Studio spoke to Wccftech last week about their new Western JRPG, touching on everything from console development to the new resolution upscaling technologies from both AMD and Nvidia. Company CEO and lead programmer Jérémy Zeler-Maury offered a first-hand account of developing a game using both AMD and Nvidia’s tech and said that AMD’s solution was far simpler to include in Edge of Eternity than Nvidia’s DLSS.

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