Daily Authority: ???? Meta’s VR prototypes

ā˜• Good morning! Keep scrolling for more about coffee!

Zuck has VR prototypes

Meta Starburst HDR prototype

Meta has a bunch of new VR prototypes shown off in a video courtesy of Mark Zuckerberg himself.

What it all means, whatā€™s coming, and why.

Brief details:

  • In short, Zuck shows off what engineers are working on in the lab, with designs codenamed Butterscotch, Starburst, and Mirror Lake.
  • Each looks like a University project: strips of chips, PCBs, fans, cabling, and so on.
  • But thatā€™s all because itā€™s about road-testing the hardware, which Zuck details, explaining the processes to make small, light, bright headsets with fine detail and better focusing.

More details:

  • Metaā€™s Chief Scientist Michael Abrash said in a video briefing alongside the Meta CEO that he wants VR headsets at a level where people canā€™t tell ā€œwhether what theyā€™re looking at is real or virtual,ā€ as a kind of ā€œVisual Turing Test.ā€
  • So, just to focus on two prototypes shown off, first the Butterscotch prototype focuses on ā€œretinal resolution.ā€
  • Zuck points out that the sort of general threshold for the eye is agreed at around 60 pixels per degree. The Quest 2, for example, is about 20 pixels per degree. No consumer VR headset yet comes close, though some enterprise-grade ones do, with limitations. Butterscotch achieves 55 pixels per degree.
  • One other prototype is Starburst, which is aiming for ultra-bright HDR. Zuckerberg says ā€œnature is often 10 or 100 times brighter than modern HD TVs and monitors,ā€ and colors need to be that bright to be realistic.
  • Again back to the Quest 2: it reaches 100 nits.
  • The detail of Starburst is that it reaches 20,000 nits and is ā€œone of the brightest HDR displays yet built.ā€
  • That kind of brightness requires truly a lot of energy. Starburst is accordingly a tethered prototype, and not practical without changes to tech, and Meta is working on more like a 10,000 nits objective.
  • But Zuckerberg said in an interview with Adam Savageā€™s Tested YouTube channel that theyā€™d implement different ideas to get there. That channel got to have a deeper dive into some of this, too, though itā€™s an hour-long so I couldnā€™t get through it all before deadline.

But why?

  • The real question is: why?
  • Why would Meta show these off; why is Mark Zuckerberg showing them off?
  • Well, highly-coordinated and managed PR always has the objective of showing leadership and brand-building and securing an image.
  • That goes internally too: the many, many thousands of Meta employees not working on VR in the company might be wondering why so much investment is going away from what Facebook does well (ads), and into VR, AR, XR and so on, and the Metaverse.
  • And the competition is coming: Apple is very much expected to release some kind of headset within the next year or two, and Microsoft has been working at the HoloLens project for some time now, with devices in the real world but targeted at businesses.
  • So, thereā€™s some hint that Meta expects others to release something, and itā€™s getting ahead of the game.

Roundup

???? Samsungā€™s latest Galaxy Z Fold 3 deal brings down its price to just $599, perfect if you want a foldable and donā€™t need the Fold 4 (Android Authority).

???? Picassoā€˜s favorite pigment may one day recycle metals from your cell phone: Prussian Blue can extract gold and platinum-group metals from e-waste (Ars Technica).

???? ā€œWhat is your most controversial take on Star Wars?ā€ (r/askreddit). (Yes!)

Chart Tuesday

Itā€™s my last week soā€¦ two charts, why not!

coffee by region
pet owners

Tristan Rayner, Senior Editor.

For all the latestĀ Technology News Click HereĀ 

Ā For the latest news and updates, follow us on Google News.Ā 

Read original article here

Denial of responsibility! TechNewsBoy.com is an automatic aggregator around the global media. All the content are available free on Internet. We have just arranged it in one platform for educational purpose only. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials on our website, please contact us by email ā€“Ā [email protected]. The content will be deleted within 24 hours.