‘Nobody in the team wanted to call this game Prey,’ says Prey’s creative director

The developers of sci-fi FPS Prey weren’t happy with the game’s name, and the decision to tie it into the Prey IP partly fuelled its creative director’s departure from the studio he founded.

Released in 2017, Prey shares its name with a little-known 2006 FPS developed by Human Head Studios. Despite sharing few similarities with that game, it was billed as a reimagining of the Prey intellectual property, which was held by publisher Bethesda. But creative director and Arkane founder Raphaël Colantonio said the name was forced on the team, who didn’t like it.

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