Sound perception alters personal space, can be used as a tool to build rapport with customers in a virtual environment

Credit: IEEE Access (2022). DOI: 10.1109/ACCESS.2022.3222804

Virtual environments, including those for commerce, are increasingly common so as to provide an experience for the user that is as realistic as possible. However, virtual environments also provide a new opportunity for researchers to conduct experiments that would not be possible in the real world.

Researchers from the University of Tsukuba have done just that by exploring how changing the position of the virtual shop assistant’s voice from its visual position would impact the shopping experience of humans in a virtual reality store.

Humans locate sound by combining visual and auditory cues. Because the visual cues are generally less variable, they can override audio cues, leading to the well-known ventriloquism effect, which occurs when a human perceives the location of a sound to be different from its actual source. It is also well known that humans have personal space, which varies according to social, personal, and environmental factors. Although both phenomena have long been studied individually, until the development of virtual reality, it has not been possible to study how the ventriloquism effect alters personal space.

“In particular, we wanted to know how it affects the rapport between the user and shop assistant,” says Professor Zempo Keiichi, lead author of the study. Rapport, or the quality of interpersonal service, strongly affects loyalty and satisfaction, and skilled salespeople use several techniques to build rapport with customers.

In their experiments, the researchers asked 16 people in the virtual shop environment to define their personal space and record their impression when approached by shop assistants. Some assistants had both a voice and an image at the same position, and others had a voice that was located at different distances between the user and assistant.

“We found that rapport was not affected when the deviation between the sound and visual positions could not be tolerated; however, when it could be tolerated, we found two distinct phenomena,” explains Professor Zempo Keiichi. The first was similar to the “uncanny valley,” which occurs when an imperfect human representation invokes feelings of uneasiness in a real human. This decreased rapport with the virtual assistant. But when the sound moved even closer to the human, the rapport increased.

The authors call this phenomenon the “mouth-in-the-door” phenomenon because it is similar to the “foot-in-the-door” phenomenon, in which a small, unconscious consent, such as not moving away when someone starts to speak, causes a person to improve their evaluation of the other person. Without these virtual experiments, this phenomenon would have likely remained undiscovered. But now that it is known, the authors believe it can be used to improve the user experience, especially in virtual shop scenarios.

The work is published in the journal IEEE Access.

More information:
Keiichi Zempo et al, Mouth-in-the-Door: The Effect of a Sound Image of an Avatar Intruding on Personal Space That Deviates in Position From the Visual Image, IEEE Access (2022). DOI: 10.1109/ACCESS.2022.3222804

Provided by
University of Tsukuba


Citation:
Sound perception alters personal space, can be used as a tool to build rapport with customers in a virtual environment (2022, December 12)
retrieved 12 December 2022
from https://techxplore.com/news/2022-12-perception-personal-space-tool-rapport.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.

For all the latest Technology News Click Here 

 For the latest news and updates, follow us on Google News

Read original article here

Denial of responsibility! TechNewsBoy.com is an automatic aggregator around the global media. All the content are available free on Internet. We have just arranged it in one platform for educational purpose only. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials on our website, please contact us by email – [email protected]. The content will be deleted within 24 hours.