The Witcher: Monster Slayer is both magical and tedious

On paper, The Witcher: Monster Slayer (available for free on Android and iOS) seems like a rock-solid idea. The game combines the dark tone, deep lore and violent action of the Witcher games with the “get outside and walk around” gameplay of Pokémon Go. From a thematic standpoint, this makes perfect sense. A Witcher’s whole raison d’être is to walk from town to town, slaying monsters as he goes. It sustained a book series and a game trilogy, and is currently working wonders for a Netflix series.

And yet, as I walked from one corner of my neighborhood to the next, periodically stopping to do battle with all manner of vampires, ghouls and ogres, I had an unfortunate realization: I was playing through the most tedious part of the Witcher games, just in real life.

A walk to remember

(Image credit: Spokko)

Anyone who’s played The Witcher trilogy knows that it’s comprised of three exceptional games. As Geralt of Rivia, you slay fearsome monsters, undertake morally complicated quests and advance a sweeping narrative where politics and sorcery collide. And, to do all these things, you need to walk from place to place. You need to walk a lot, in fact.

I spent about an hour and a half walking around my neighborhood to see what I could accomplish in the game. The answer was ‘not much.’

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